Sometimes you’re not feeling well. Sometimes the world seems dark. The way world is seems wrong somehow. This is normal. It is a fundamental flaw in the universe, in that it is impossible to always be satisfied with the reality we live in. It comes from the reality of multiple subjects experiencing a shared reality.

If you were truly alone in the universe, it could be catered to your every whim. But as soon as there are two it immediately becomes possible for goals and desires to misalign. This is a structural problem. If you don’t want to be alone, you must accept that other beings have values that can potentially be different than yours, and who can act in ways contrary to your expectations.

The solution is, put simply, to find the common thread that allows us to cooperate rather than compete. The alternative is to end the existence of all other beings in the multiverse, which is not realistic nor moral. All of the world’s most pressing conflicts are a result of misalignment between subjects who experience reality from different angles of perception.

But the interesting thing is that there are Schelling points, focal points where divergent people can converge on to find common ground and at least partially align in values and interests. Of historical interest, the idea of God is one such point. Regardless of the actual existence of God, the fact of the matter is that the perspective of an all-knowing, all-benevolent, impartial observer is something that multiple religions and philosophies have converged on, allowing a sort of cooperation in the form of some agreement over the Will of God and the common ideas that emerge from considering it.

Another similar Schelling point is the Tit-For-Tat strategy for the Iterated Prisoner’s Dilemma game in Game Theory. The strategy is one of opening with cooperate, then mirroring others and cooperating when cooperated with, and defecting in retaliation for defection, while offering immediate and complete forgiveness for future cooperation. Surprisingly, this extremely simple strategy wins tournaments and has echoes in various religions and philosophies as well. Morality is superrational.

Note however that this strategy depends heavily on repeated interactions between players. If one player is in such a dominant position as to be able to kill the other player by defecting, the strategy is less effective. In practice, Tit-For-Tat works best against close to equally powerful individuals, or when those individuals are part of groups that can retaliate even if the individual dies.

In situations of relative darkness, when people or groups are alone and vulnerable to predators killing in secret, the cooperative strategies are weaker than the more competitive strategies. In situations of relative light, when people are strong enough to survive a first strike, or there are others able to see such first strikes and retaliate accordingly, the cooperative strategies win out.

Thus, early history, with its isolated pockets of humanity facing survival or annihilation on a regular basis, was a period of darkness. As the population grows and becomes more interconnected, the world increasingly transitions into a period of light. The future, with the stars and space where everything is visible to everyone, is dominated by the light.

In the long run, cooperative societies will defeat competitive ones. In the grand scheme of things, Alliances beat Empires. However, in order for this state equilibrium to be reached, certain inevitable but not immediately apparent conditions must first be met. The reason why the world is so messed up, why it seems like competition beats cooperation right now, is that the critical mass required for there to be light has not yet been reached.

We are in the growing pains between stages of history. Darkness was dominant for so long that continues to echo into our present. The Light is nascent. It is beginning to reshape the world. But it is still in the process of emerging from the shadows of the past. But in the long run, the Light will rise and usher in the next age of life.